A dice adventure
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π You finished the game. Every chapter stays open to replay.
Gem chips drop from fights and chests, a shard from every boss. The best of each kind shines in its star; three identical gems fuse into the next tier.
Pick who goes on the next run. Each is found along the ladder; each has a skill and a trade-off.
Two come along on every run. Level them up with coins; they keep their levels for good.
Raise a hand's multiplier with stars: one star for each chapter cleared, two at chapters 3, 6, 9β¦ Reset any time, for free. π― Mastery grows by itself each time you play a hand (rare hands faster) and adds a little more.
Damage is (attack + pips) Γ the hand's multiplier. These are yours now, with boosts, mastery and gear.
Bring all six slots to a level, or all six to a rarity, for a bonus kept for good.
On this device, copy your save code. On the other one, paste it below and load it.